篩選條件 系列編號 全部系列 OGN|起源 標準補充包 OGS|試煉之地 PR|全國公開賽 種類 全部 單位 英雄單位 法術 裝備 專屬卡 顏色 全部 橙色 無色 紅色 紫色 綠色 藍色 黃色 卡牌種類 全部 傳奇 單位 專屬單位 專屬法術 專屬裝備 戰場 指示物單位 指示物戰場 指示物裝備 法術 英雄單位 裝備 英雄 全部 伊澤瑞爾 伊芙琳 俄洛伊 傑斯 內瑟斯 凱南 凱爾 加里奧 劫 卡特琳娜 卡茲克 厄斐琉斯 基蘭 奈德麗 奧恩 妮菈 娜美 安蓓薩 巴德 希維爾 彗 德萊文 悠米 慎 斯維因 易 普朗克 梅爾 樂芙蘭 永恩 波比 派克 澤拉斯 烈娜塔·戈拉斯克 燼 盧錫安 索拉卡 艾希 艾瑞莉婭 艾翁 芮爾 莉莉婭 莫甘娜 菲奧娜 菲茲 蔚 薇古絲 蘭博 諾克薩斯 賈克斯 趙信 辛德拉 迦娜 銳雯 阿克尚 阿卡麗 阿茲爾 雷克塞 雷克頓 雷恩加爾 黛安娜 地區 全部 以緒塔爾 喀斯坎 巨神峰 弗雷爾卓德 德瑪西亞 恕瑞瑪 惡魔 暗影島 比爾吉沃特 班德爾城 皮爾特沃夫 祖安 艾卡西亞 艾歐尼亞 虛空之地 諾克薩斯 黛安娜 特徵 全部 仙靈 哨兵 崔法利 巨神峰 惡魔 機械 武裝 海盜 犬形 精銳 約德爾人 蜘蛛 貓科 隨從 靈體 魄羅 鳥類 龍 能量 全部 1 10 12 2 3 4 5 6 7 8 9 回復能量 全部 1 2 3 4 力量 全部 1 10 12 2 3 4 5 6 7 8 9 畫師 全部 Alessandro Poli Aron Elekes Bubble Cat Studio Caravan Studio Chris Kintner Dao Trong Le Envar Studio Fish Art Studio Grafit Studio HCuu HXY JiHun Lee JunHuan Kudos Productions Kudos Productions & 黯熒島Dark Glow League of Legends League Splash Team MaR Studio Max Grecke Michael Ivan Michal Ivan Naifan Zhang Oliver Chipping Original Force Pandart Studio Polar Engine Polar Engine Studio Rafael Zanchetin Six More Vodka Six More Vodka & 黯熒島Dark Glow Slawomir Maniak Sugar Free TSWCK逍 TUTU Valentin Gloaguen Wild Blue Studio Wild Blue Studios Wild Blue Studios/鶯之歌 Will Gist Xavier Leroux Zhongqi Li Ziyan Lin 小牛設計 小牛設計/Kudos Productions 華銳 蛋費雞丁 鶯之歌 黯熒島Dark Glow 英文效果 全部 (I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1. (Units with 0 :rb_might: can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) (You can't start the game with a token battlefield.) Units can move here from anywhere. :rb_energy_1:, :rb_exhaust:: Attach a detached Equipment you control to a unit you control. :rb_exhaust:: Attach an attached Equipment you control to a unit you control. :rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.") :rb_energy_1:: Give me +1 :rb_might: this turn. When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability. I can move from battlefield to battlefield.) :rb_energy_1::rb_rune_fury:, Recycle a unit from your trash, :rb_exhaust:: Play a 3 :rb_might: Mech unit token to your base. :rb_energy_1::rb_rune_mind:: Draw 1. :rb_energy_4::rb_rune_mind::rb_rune_mind::rb_rune_mind::rb_rune_mind:, :rb_exhaust:: Score 1 point. Use my abilities only while I'm at a battlefield. :rb_energy_4:, :rb_exhaust:: Play a ready 3 :rb_might: Sprite unit token with [Temporary]. This ability costs :rb_energy_1: less for each friendly unit with [Temporary]. :rb_exhaust:: Give a unit +3 :rb_might: this turn. :rb_exhaust:: Play three 1 :rb_might: Recruit unit tokens. (You may play them to different locations.) :rb_exhaust:: Play two :rb_energy_1: :rb_might: Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.) :rb_exhaust:: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities. :rb_exhaust:: [Reaction] — Pay any amount of :rb_rune_rainbow: to [Add] that much Energy. (Abilities that add resources can't be reacted to.) :rb_exhaust:: [Reaction] — Pay any amount of Energy to [Add] that much :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.) :rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.) :rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn. :rb_rune_fury:, :rb_exhaust:: Deal 3 to a unit. Use this ability only while I'm at a battlefield. :rb_rune_order:: Ready me and give me +1 :rb_might: this turn. Use only if you've chosen an enemy unit this turn and only once each turn. :rb_rune_rainbow:, :rb_exhaust:: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.) Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them. Any player may pay :rb_rune_rainbow::rb_rune_rainbow: as an additional cost to play a Dragon. If they do, they play it to this battlefield. As an additional cost to play me, return a friendly gear to its owner's hand. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) :rb_exhaust:: Give a unit with the named tag -2 :rb_might: this turn. As you play this, you may pay :rb_rune_body: as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 :rb_might: this turn. They deal damage equal to their Mights to each other. At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.) At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, :rb_exhaust:: Play a 1 :rb_might: Bird unit token with [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose it with a spell or ability.) At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.) At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point. Bird, Cat, Dog, Poro, and Ivern units here have +1 :rb_might:. When you score here, you may replace this with the battlefield it replaced. Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.) Choose a friendly unit. Kill an enemy unit with less Might than it. [Flow] :rb_energy_5::rb_rune_rainbow::rb_rune_rainbow: (You may play this from your trash for its Flow cost. Then banish it.) Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 :rb_might: or less. [Flow] :rb_energy_4::rb_rune_order::rb_rune_order: (You may play this from your trash for its Flow cost. Then banish it.) Choose a unit. Its base Might becomes 5 this turn. [Flow] :rb_energy_3: (You may play this from your trash for its Flow cost. Then banish it.) Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.) Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it. Choose an opponent. They reveal their hand and you choose a Mind (:rb_rune_mind:) card from it. They recycle that card. Choose two units. They deal damage equal to their Mights to each other. Deal 2 to a unit. Its controller may play this spell again for :rb_rune_rainbow:. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [Flow] :rb_energy_3::rb_rune_rainbow: (You may play this from your trash for its Flow cost. Then banish it.) Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.") Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted. Discard a gear, :rb_energy_1:, :rb_exhaust:: Deal 4 to a unit at a battlefield. Draw 1, then draw 1 for each battlefield you or allies control. Draw 1. [Flow] :rb_energy_2: (You may play this from your trash for its Flow cost. Then banish it.) Draw 2. [Level 6][>] This costs :rb_energy_2: less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs :rb_energy_4: less instead. During showdowns here, cards with [Reaction] cost :rb_rune_rainbow: more to play. (Hidden cards have [Reaction].) Each player chooses a unit they control. Kill the rest. Each spell that chooses one or more units here that are friendly to it costs :rb_rune_rainbow: less. Equip :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.) Ganking (I can move from battlefield to battlefield.) Give a friendly unit +1 :rb_might: this turn. It can't be chosen by enemy spells and abilities this turn. [Flow] :rb_energy_2: (You may play this from your trash for its Flow cost. Then banish it.) Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.) Give a unit +6 :rb_might: this turn. [Flow] :rb_energy_4: (You may play this from your trash for its Flow cost. Then banish it.) Hidden (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, you may return another unit at a battlefield with 3 :rb_might: or less to its owner's hand. I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 :rb_might: this turn. I can't be chosen by enemy spells and abilities. I can't be played on your first, second, or third turns. I can't be readied. :rb_rune_chaos:: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there. I can't move to base. I cost :rb_energy_1: less for each card you've played this turn, to a minimum of :rb_energy_1:. I cost :rb_energy_1: less for each gear you control. [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) I cost :rb_energy_2: less for each card with my name in your trash. I cost :rb_energy_2: less to play from anywhere other than your hand. I cost :rb_energy_2::rb_rune_order: less if you control a battlefield with exactly two units there. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control. I enter ready if you control another Dragon. I enter ready if you have a card with my name in your trash. I enter ready. I enter ready. :rb_exhaust:: Give a unit +3 :rb_might: this turn. I enter ready. Reduce my cost by :rb_energy_1: for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.) I have +1 :rb_might: for each of your units with [Temporary] at my battlefield. I have +2 :rb_might: while I'm attacking with another unit. I have [Assault] equal to the number of gear you control. (+1 :rb_might: while I'm an attacker for each instance of Assault.) I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.) If a friendly unit died during your Beginning Phase this turn, I enter ready. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead. If a unit here would die during combat, its controller may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to heal it, exhaust it, and recall it instead. If an opponent controls a stunned unit, I cost :rb_energy_2: less and enter ready. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 :rb_might: this turn. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 :rb_might: and [Ganking] this turn. (I can move from battlefield to battlefield.) If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2. If you play me to a battlefield, I enter ready. [Action][>] :rb_energy_1::rb_rune_rainbow:, :rb_exhaust:: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.) If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards. If you've gained XP this turn, I have +1 :rb_might: and [Ganking]. (I can move from battlefield to battlefield.) If you've played a spell this turn, you may pay :rb_rune_chaos: as an additional cost to play me. If you do, I enter ready. If you've spent :rb_energy_4: or more to play a spell this turn, I have +4 :rb_might:. If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 :rb_might: or less to their base. Kill a gear. Its controller draws 2. Kill a gear. [Flow] :rb_energy_4::rb_rune_fury: (You may play this from your trash for its Flow cost. Then banish it.) Kill a unit at a battlefield with 3 :rb_might: or less. Kill a unit at a battlefield. Then, if it had 3 :rb_might: or less, you may play this from your trash for :rb_rune_rainbow:. Kill all units. Kill an enemy Chaos (:rb_rune_chaos:) unit or gear. Kill this, :rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.) Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [Flow] :rb_energy_2::rb_rune_rainbow: (You may play this from your trash for its Flow cost. Then banish it.) Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by :rb_energy_5:. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.) Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.) Move a unit with 3 :rb_might: or less. [Flow] :rb_energy_4::rb_rune_chaos: (You may play this from your trash for its Flow cost. Then banish it.) Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 :rb_might: this turn. [Flow] :rb_energy_5::rb_rune_rainbow::rb_rune_rainbow: (You may play this from your trash for its Flow cost. Then banish it.) Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.) Move any number of enemy units with the same controller and a total Might of 8 or less to a single location. Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead. Once each turn, when an enemy unit here dies, channel 1 rune exhausted. Opponents must pay :rb_rune_rainbow: for each unit beyond the first to move multiple units to my battlefield at the same time. Play a 2 :rb_might: Sand Soldier unit token for each Equipment you control. Then ready two of them. Play a 3 :rb_might: Mech unit token. [Flow] :rb_energy_2::rb_rune_mind: (You may play this from your trash for its Flow cost. Then banish it.) Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.) Play two 1 :rb_might: Tentacle unit tokens from Bilgewater. [Flow] :rb_energy_3: (You may play this from your trash for its Flow cost. Then banish it.) Play two ready 3 :rb_might: Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.) Players can't score here until their third turn. Players ignore [Deflect] while paying for spells and abilities choosing something here. Ready a unit and give it [Assault 3] this turn. (+3 :rb_might: while it's an attacker.) [Flow] :rb_energy_3::rb_rune_fury: (You may play this from your trash for its Flow cost. Then banish it.) Ready up to 4 units, gear, and/or runes. Ready your units. 風味文字 全部 "只有最偉大的弗雷爾卓德英雄才擁有臻冰做的武器!"——努努 50%是蠑螈,50%是魚,100%是麻煩。 “……那旋律簡直讓人毛骨悚然,我都以為自己要沒命了。”——《老加夫怪談》 “一二三四,二二三四……” “一把遠古符文之刃!這可是稀有的寶貝。快送到三號帳篷進行處理。” “一跳就到你前面去了。” “一輪新月正在冉冉升起。” ——黛安娜 “上吧,小猴子。” ——尼菈 “不存在走丟的帕卡幼崽這麼一說。” ——野外生存小知識 “不能就此停下腳步!冒險才剛剛開始呢!” “不要做無謂的爭辯。” “不,老對手,這不叫兩面三刀,不過是以劍還劍罷了。” “世界殘酷,但並非一定醜陋。” ——燼 “也許我贏在有太多個我了……” “人們離真相還有五步之遙,而我大概領先十步吧。” “人們需要一個反派,我就來當這個反派。” “人終有一死,而有些人則需要一點小小的幫助。” “人群和野獸沒什麼區別。聽聽他們的咆哮聲就知道了。” “今晚,獵個痛快!” “他們別想阻止我。當然,他們可以想想。” ——阿卡麗 “他們就是傀儡,我牽動絲線,他們便要跳舞。”——燼 “他們肯定不會介意的。” “任何代價,一概不論。一切暴行,但求有功。為她,我必當如此。” ——佛耶戈 “任何東西都阻擋不了我們!嚴寒不行,死亡也不行!” “你一文不值。你是廢物。放棄掙扎吧。” “你不需要追隨,但你必須見證。” “你並非這段故事的主角。” ——佛耶戈 “你們將知道什麼是痛苦!” ——雷克頓 “你們沒有來世可言。” “你們的精神空洞無比。” ——內瑟斯 “你就這點本事?!” ——賈克斯 “你我二人,一個安然長眠,一個踽踽獨行。” “你的計劃就這樣而已嗎,朋友?” “僅僅守護這片冰天雪地是遠遠不夠的。我們必須守護彼此,在先祖留給我們的基業之上,建立起共同的家園。” ——艾希 “先有犧牲,才有進步。只是很少有人願意犧牲。” “冷知識!它的咬合力很強,但人類只需單手就能壓住它的嘴——” ——莫名常見的遺言 “別人還在憧憬未來,而我已經活在未來。” “別擔心,只是幼年個體。” ——常見遺言 “加快速度的話,天黑前就能抵達綠洲。” ——常見遺言 “動作真慢!” ——菲奧娜 “又一個要處理的傢夥。黑影,你能解決嗎?” ——薇古絲 “只見王冠,不見王座;有人追隨,無人附庸。打一物。”——艾歐尼亞謎語 “吃吧!吃完就會茁壯成長!” ——布隆 “名字,工作。說吧。” “呃……” ——薇古絲 “命令已下達!” ——阿茲爾 “命運不由天定,只靠我們來書寫。” “咔咔咔咔!” “哈哈哈哈!我們贏了沒?” “哈!我閉著眼睛也能射中。” ——伊澤瑞爾 “哥們兒,我很好。” “哼嗯……” “唔,人都哪去了?” ——常見遺言 “喵!咳咳……當我沒說。” “嘿!快看薇古絲!我給你準備了驚喜!!開不開心!?” “在你眼中,這是堆快散架的破銅爛鐵;在我眼中,它們是還沒降生的零件。” “執行均衡之令。” “多麼輝煌的狩獵啊!” ——雷恩加爾 “夜色降臨!” ——黛安娜 “大地在沉睡,但它並未死去。我醒之以咆哮,喚之以雷霆。” ——沃利貝爾 “天亮前清理乾淨,不該問的別問。” “失敗讓人成長,但成功又何嘗不能呢?” “女孩子嘛,只不過是想要咬斷你的喉嚨。” “好多雙眼睛。” ——常見遺言 “好好看,好好學。” “如果我把你吃掉的話,能學會如何去死嗎?” ——卡茲克 “如果碰壁了,就用力把它碰穿!” ——蔚 “對他使用焰爪吧!” “就沒有人敢與我們的新冠軍一戰嗎?” “就連那群笨羊都知道,它確實與眾不同。” “德瑪西亞人永不退縮!” “德瑪西亞!” “德萊文說的......朝他們受傷的地方猛打!” “心如止水,安寧自來。” ——易 “忍術裡沒有禁忌可言。” “惡狼不講仁慈。” ——安蓓薩 “感受雷霆吧!” ——傑斯 “我不做虧本生意,所以你要給我你的忠誠。” “我們來談筆交易,如何?” “我們周圍都是水,但你的船還是著火了。真有趣。” “我們是想要安全,還是自由?這是我們自己的選擇。” “我們會讓早已遺失的東西重見天日。” ——阿茲爾 “我們的靈魂並非大同,卻是彼此分明。” “我只感覺到快樂!這其實……並不輕鬆。” “我告訴過他們,每一項成就都有代價。我只是沒告訴他們,這代價由誰買單。” “我喜歡一刀兩斷的感覺,無論是對刀劍、肢體,還是一段關係……” “我將死戰不屈,直至長槍墜地,匍匐不起。” ——潘森 “我將為國家和家人而戰,除此之外,別無他念。” “我將照亮前進的路。” “我從不迷茫,也從不投降。” “我想,也許可以……用來砸人。” ——厄運小姐 “我感覺到了有價值的獵物。” “我既是平靜的海面,又是洶湧的風暴。” ——艾瑞莉婭 “我有兩個理由讓你回頭。” ——盧錫安 “我沒有對手。” “我沒有退路了。” “我當學徒的這段時間學了不少東西。容我展示一下。” “我的導師常說,每個失敗的項目都是寶貴的教訓。而我嘛……一般都是拿它們當鎮紙。” “我的帝國存在於每顆沙粒之中。” ——阿茲爾 “我看著速度不快,實則不然。我看著年事已高,實則更高。” “我站在永恆的邊緣上。” “我能做的,別人都不行,所以我責無旁貸。” “我能讓麻煩……消失。” ——阿卡麗 “我自己就是後援。” “我要把每張笑臉都拉長。” “我要讓他們看看什麼叫真的無所謂……或者算了。” “我覺得我以前做過這件事。” “我說,這下你打算怎麼辦?” “我跟。” “我這一招下去,你可能會死。” “我?英雄?呵呵,無稽之談。” “戰也好,逃也罷,哪怕俯首膜拜都無濟於事!我們終將被他的火焰吞噬,化為灰燼!” ——喚龍使者 “所有人都將臣服……只是時機未到。” ——麗桑卓 “找到走失的天角獸其實不難!難就難在怎麼抓住它們。” “承認吧,你已經上鉤了。” “把一個人放下去,時間一長,陰溝也成了他的地盤。” ——派克 “拜見你的皇帝……否則黃沙會讓你俯首。” “挑戰恕瑞瑪,挑戰命運。” “敵人雖眾,一擊皆斬!” ——易 “斧頭在手,只欠獵物。” ——德萊文 勘誤 全部 [裝配] — 支付{{紫色}},從你的廢牌堆回收兩張卡牌。(支付此費用:將此牌貼附到你控制的一名單位上。) 當我征服或據守一處戰場時,你可以選擇從你的廢牌堆中打出一名單位。(仍需支付其費用。) {{伏擊}}(你可以選擇將我作為{{反應}}牌,打出到有己方單位的戰場。) 我可以{{伏擊}}到有敵方單位的戰場,即使你在該處沒有單位。 {{反應}}(可在任意時機打出,甚至先於其他法術和技能的結算。) 摧毀一名友方單位。若如此做,則讓另一名友方單位在本回合內獲得等同於前者戰力的+{{S}}加成。 抽一張牌。 {{反應}}(可在任意時機打出,甚至先於其他法術和技能的結算,並能打出到你控制的戰場。) 當你打出我時,為此處你的所有單位移除傷害,然後將最多一名敵方單位從此處移動到其所屬的基地。 {{堅守2}}(如果我是防守方,則{{S}}+2。) 你據守此處時的據守效果額外觸發一次。 當我據守一處戰場時,在你的下一個主階段開始時{{獲得}}{{A}}。(獲得費用資源的技能無法成為其他法術的反應目標。) {{壁壘}}(我在戰鬥中首先承擔傷害。) 當我進攻時,你可以選擇打出一件法力費用不高於{{2}}的武裝,無視其費用。若如此做,則進行一次:將其貼附到我身上。 {{待命}}(支付{{A}}正面朝下放置此牌,之後可支付{{0}}將其當作反應牌打出。) {{瞬息}}(在我控制者的下個開始階段開始時,結算得分之前將我摧毀。) 當你打出我時,在此處打出兩名“映像”。然後進行一次:它們變為我的複製體。 {{待命}}(支付{{A}}正面朝下放置此牌,之後可支付{{0}}將其當作反應牌打出。) 打出一名2{{S}}的“黃沙士兵”。然後進行一次:你可以選擇支付{{黃色}},以此讓其變為活躍狀態。 {{待命}}(支付{{A}}正面朝下放置此牌,之後可支付{{0}}將其當作反應牌打出。) 當你將此牌從正面朝下的狀態打出時,將其貼附到你(在此處)控制的一名單位上。 {{裝配紫色}}(支付{{紫色}}:將此牌貼附到你控制的一名單位上。) {{待命}}(支付{{A}}正面朝下放置此牌,之後可支付{{0}}將其當作反應牌打出。) 選擇一處戰場。讓一名對手展示自己的手牌。你可以從中選擇一名單位。該對手將該單位打出到該戰場,無視一切費用。若其如此做,則進行一次:{{眩暈}}該單位。(使其在本回合內無法造成戰鬥傷害。) {{法盾}}(對手必須支付{{A}}才能將我選作法術或技能的目標。) 你各處的武裝都獲得{{靈便}}。(每件武裝獲得{{反應}}。當你打出此牌時,將其貼附到你控制的一名單位上。) {{法盾}}(對手必須支付{{A}}才能將我選作法術或技能的目標。) 如果我位於戰場上,則對手無法獲得分數。 {{法盾}}(對手必須支付{{A}}才能將我選作法術或技能的目標。) 當我移動到一處戰場時,讓另一名友方單位在本回合內獲得我的關鍵詞和等同於我戰力的+{{S}}加成。 {{百鍊}}(當你打出我時,你可以選擇為我{{裝配}}你的一件武裝,其裝配費用減少{{A}}。可選擇已貼附的武裝。) 當我征服一處未受控制的戰場時,對基地中的一名敵方單位造成等同於我戰力的傷害。 {{迅捷}}(可在你的回合或法術對決中打出。) {{迴響1}}(你可以選擇支付此額外費用,以重複此法術效果。) 讓一名單位本回合內獲得{{強攻2}}。(如果它是進攻方,則{{S}}+2。) {{迅捷}}(可在你的回合或法術對決中打出。) 移動一名友方單位。你可以選擇為其貼附其控制者的最多一件武裝。在本回合內,該單位擁有“當我征服一處戰場時,你可以選擇將我移動到我的基地”。 你每控制一件武裝,便打出一名2{{S}}的“黃沙士兵”。然後進行一次:讓其中最多兩名“黃沙士兵”變為活躍狀態。 你的“機械”屬性單位獲得{{強攻}}。(如果它是進攻方,則{{S}}+1。) 當我征服一處戰場時,你可以選擇回收另一名友方單位,以此從你的廢牌堆中打出一名“機械” 屬性單位,將其所需法力費用減去被回收單位的戰力。 如果此戰場受你控制,則每回合打出的第一件友方非指示物裝備的費用減少{{1}}。 展示你主牌堆頂部的兩張牌。你可以選擇放逐其中一張,然後將其打出,其費用減少{{2}}。抽取其中未被放逐的卡牌。 每名玩家在各自的第三回合開始前,無法從此處得分。 當你以{{強力}}單位征服此處時,你可以選擇支付{{1}}來抽一張牌。(戰力達到5或以上時,即為強力單位。) 當你征服或據守一處戰場時,你可以選擇棄置一張手牌並讓我變為休眠狀態,以此在該處打出一名處於活躍狀態的“映像”。然後進行一次:該“映像”變為該處另一名單位的複製體。讓其獲得{{瞬息}}。 當你征服此處時,你可以選擇支付{{1}}並讓你在此處控制的一名單位返回其所屬的手牌。若如此做,則在此處打出一名2{{S}}的“黃沙士兵”。 當你打出我時,你可以選擇摧毀一件友方裝備。若如此做,則在本回合內,你可以選擇從手牌中打出一件法力費用不高於{{7}}的裝備,無視其法力費用(仍需支付所有符能費用)。 當你打出我時,你可以選擇摧毀一件法力費用不高於{{1}}的裝備。若如此做,則打出一個休眠的“金幣”裝備指示物。 當你打出我時,棄置一張手牌,然後抽兩張牌。 你支付的可選額外費用,其費用減少{{1}}或{{A}}。 當我贏得戰鬥時,打出一個休眠的“金幣”裝備指示物。 當我進攻或防守時,你可以選擇支付{{紅色}}。若如此做,則讓我在本回合內{{S}}+2。 當我進攻時,你可以選擇展示你主牌堆頂部的兩張牌。你可以選擇放逐其中一張,然後將其打出。如果打出的卡牌為單位,則可以選擇將其打出到此處。回收其餘的卡牌。 當法術對決在此處開始時,你可以選擇支付{{1}}。若如此做,則進行{{洞察}},然後展示你主牌堆頂部的一張牌。如果是一張法術牌,則抽取該卡牌。(洞察時,查看你主牌堆頂部的一張牌。你可以選擇將其回收。) 選擇一名單位。將一名活躍狀態的“映像”打出到你的基地。然後進行一次:該“映像”變為所選單位的複製體。讓其獲得{{瞬息}}。(在其控制者的開始階段開始時,結算得分之前將其摧毀。)
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